Viruses

Viruses do not draw chips, and are limited to their default weapons.

METTAUR FAMILY

Mettaur1:

No element

HP: 40

Default Weapon: ShockWave ; 10 damage

Power: 2 Speed: 4 AI: 1

Drop:

Guard, ShockWave

Mettaur2:

No Element

HP: 60

Default Weapon: SonicWave ; 40 dmg

Power: 4 Speed: 6 AI: 3

Special Abilities:

Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.

Drop: SonicWave

Mettaur3:

No Element

HP: 120

Default Weapon: DynaWave ; 80 dmg

Power: 8 Speed: 10 AI: 7

Special Abilities:

Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.

Drop: DynaWave

MettaurΩ:

No Element

HP: 160

Default Weapon:Bigwave ; 150 dmg

Power: 14 Speed: 16 AI: 13

Special Abilities:

Perfect Guard: For a full round action, a mettaur can enter it’s Hardhat until it’s next turn. When in it’s hardhat, Mettaurs take 0 damage from all attacks except those labled Breaking. Mettaurs can not move or attack when in Perfect Guard. Only 1/2 the mettaurs in an encounter can use Total Guard at 1 time, and if there is only 1, it can not perform perfect guard.

Drop: 1000 zenny

CANODUMB FAMILY

Canodumb1:

No Element

60 HP

Default Weapon: Cannon ; 10 damage

Power: 2 Speed: 1 AI: 2

Special Abilities:

Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.

Sentry: Cannons can not move, but have infinite range to their shots.

Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)

Drop: Cannon

Canodumb2

No Element

HP: 90

Atk: HiCannon ; 50 dmg

Special Abilities:

Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.

Sentry: Cannons can not move, but have infinite range to their shots.

Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)

Drop: HiCannon

Canodumb3

No Element

HP: 130

Atk: M-Cannon ; 100 dmg

Special Abilities:

Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.

Sentry: Cannons can not move, but have infinite range to their shots.

Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)

Drop: M-Cannon

CanodumbΩ

No Element

HP: 180

Atk: Cannon ; 200 dmg

Special Abilities:

Motion Shot: When an Enemy moves within the cannons range, it is instantly attacked.

Sentry: Cannons can not move, but have infinite range to their shots.

Line Sight: Cannons can only shoot in straight lines from themselves (N, NE, E, SE, S, SW, W, NW)

Drop: 1000 zenny

Bunny Family

Bunny:

Lightning Element

40 HP

Default Weapon: Lightning Ring ; 15 damage, Stun 1 action

Power: 1 Speed: 4 AI:2

Drop: Zapring1

TuffBunny

Lightning Element

HP: 60

Atk: Zapring ; 60 dmg, Stun 3 actions

Power: 3 Speed: 6 AI:4

Drop: Zapring2

MegaBunny

Lightning ELement

HP: 160

Atk: Zapring ; 90 dmg, Stun 1/2 actions

Power: 7 Speed: 10 AI:8

Drop: Zapring3

BunnyΩ

Lightning Element

HP: 220

Atk: Zapring ; 150 dmg, Stun 3/4 actions

Power: 13 Speed: 16 AI:14

Elem: Elec

Drop: 1000 zenny

Viruses

Megaman Battle Network D20 Taisuru